Airplane Inventor Fighter Jet Laser Cutting Project for STEAM Classrooms

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Airplane Inventor Fighter Jet Laser Cutting Project for STEAM Classrooms

2024-08-14

In this STEAM maker project, students continue the “magic brush” design journey by turning a hand-drawn airplane idea into a laser-cut fighter jet model using LaserMaker. The lesson reviews image scanning, cropping, outlining, engraving, and cutting, then extends the activity with landing gear, welded plates, main wings, tail structure, bayonet-style joints, a small motor, and a propeller.

This project builds on the earlier car inventor lesson. Students use the same draw-scan-process-cut workflow, then learn how an airplane model needs different structural parts, including a fuselage, wings, tail, and landing gear.

Airplane inventor STEAM laser cutting project cover image
Students use drawing, LaserMaker, and laser cutting to turn an airplane idea into a physical model.

1. Lesson Overview

ItemDetails
ProjectAirplane Inventor / fighter jet laser cutting project
SoftwareLaserMaker
Main SkillsHand drawing, image scanning, picture cropping, outline extraction, bitmap engraving, vector cutting, landing gear design, welded plate design, B-spline or curve drawing, mirroring, bayonet-style joints, motor upgrade, and assembly
Suggested Materials and PartsPlywood, paper, drawing pen, small wooden sticks, wooden rings, small motor, propeller, battery box, wires, hot glue or white glue, and optional decorative accessories
Classroom FitLaser cutting and maker projects, STEAM art and engineering, transportation design, beginner LaserMaker review, creative prototyping, airplane model design, and hands-on classroom assembly

1.1 Project Goal

Students will draw an original fighter jet side view, scan it into LaserMaker, prepare a clean outer cutting contour, engrave the drawing, cut the airplane body, create a three-dimensional version with wings and landing gear, then explore an optional motor-and-propeller upgrade.

1.2 Recommended Classroom Use

For teachers: Use this project to review the car inventor workflow while introducing aircraft structure, curve drawing, mirroring, landing gear, and simple powered motion.

For students: Use the activity to turn a drawing into a laser-cut airplane model and improve it with wings, tail parts, wheels, a motor, and a propeller.

For makerspaces: Use it as a beginner-friendly transportation project that combines creative drawing, laser cutting, assembly, and simple electrical components.

2. Learning Objectives

2.1 What Students Will Learn

Compare civil aircraft and military aircraft from a design and function perspective.

Identify key airplane model structures, including fuselage, main wing, tail, cockpit area, engine area, and landing gear.

Create a clear side-view drawing and process it in LaserMaker using Picture Crop and Picture Outline.

Design laser-cut landing gear wheels, small wooden rings, welded plates, tail parts, main wings, and bayonet-style joints.

Assemble the model and test an optional small motor and propeller upgrade.

2.2 STEAM Skills Developed

Design thinking: Start from an imaginative airplane drawing, then improve the model with structure, balance, details, and optional motion.

Computational thinking: Use cropping, outlining, layers, dimensions, arrays, mirroring, and repeated parts to prepare a production-ready laser file.

Engineering thinking: Consider wing placement, tail support, landing gear stability, propeller clearance, motor position, and safe wiring.

2.3 Responsible Making

Students should operate the laser cutter only under teacher or lab supervisor guidance. Before cutting, check focus, layer output, material placement, and processing parameters. When adding a motor and propeller, keep hands, wires, and loose parts away from the rotating propeller, and test the model slowly under supervision.

3. Project Inspiration: From Car Inventor to Airplane Inventor

This lesson asks students to make a fighter jet model based on skills learned in the first lesson. The source project uses a BF109-style airplane as the model theme, but teachers can guide students to focus on general aircraft structure, model design, and safe maker practice.

Fighter jet inventor project example
Students begin with an aircraft model challenge.
Airplane structure classroom thinking prompt
Before designing, students discuss aircraft uses and basic structure.

4. Pre-Class Thinking Questions

Teachers can begin the lesson with aircraft comparison questions. These prompts help students observe structure, function, and design differences before they start drawing.

In terms of use, what are two broad categories of aircraft?

What is the difference between a passenger airplane and a fighter aircraft?

What are the basic visible structures of a fighter jet model?

What airplane designs or aircraft examples do students already know?

Classroom Discussion: Students can compare civil aircraft and military aircraft by size, purpose, maneuverability, and visible structure. For this maker project, the focus should stay on observation, model design, digital fabrication, and safe assembly.

5. Lesson Procedure

5.1 Make a Single Silhouette Fighter Jet

Ask students to sketch the fighter jet they imagine. A side view works best for this project because it gives a clear fuselage outline that can be processed into a cutting contour.

Hand drawing a fighter jet side view on paper
Students sketch a side-view airplane before importing the drawing into LaserMaker.

Use a scanning app or another classroom-approved method to scan the drawing and import it into LaserMaker. First, use Picture > Crop to remove blank space around the image.

Cropping a scanned fighter jet drawing in LaserMaker
Crop the scanned drawing so the software focuses on the useful image area.

Next, use Picture > Outline to generate the airplane outline. Select and delete the inner outline, keeping only the outer contour for cutting. The original bitmap can remain for engraving so the student’s drawing is still visible on the finished model.

Using Picture Outline for the fighter jet drawing in LaserMaker
Generate the outline, then keep the outer contour for cutting.

Double-click the layer parameter area in LaserMaker and set the engraving and cutting parameters for the plywood project. After checking the settings, send the file to the laser cutter for processing.

Layer parameter settings for the fighter jet project
Set the layer parameters before processing.
Finished single silhouette laser-cut fighter jet
Complete the single silhouette airplane model.

5.2 Make a Three-Dimensional Fighter Jet

Start by designing the large and small wheels for the landing gear, along with small wooden fixing rings. In the source workflow, the large wheel diameter is 15.53 mm and the small wheel diameter is 11 mm. Add a 3 mm center hole to each wheel position and use Array Copy to create multiple rings.

Drawing landing gear wheels and wooden rings in LaserMaker
Create landing gear wheels and wooden rings with center holes.

Next, design two welded plates for the fighter jet. The source workflow uses welded plates sized 22 mm by 55 mm, with card features sized 10 mm by 3 mm.

Designing welded plates for the fighter jet
Design the welded plates that help hold the airplane body together.

5.3 Draw the Tail and Main Wings

Draw a 50 mm by 20 mm rectangle for splicing the tail section of the fighter jet.

Drawing the tail splicing rectangle for the fighter jet
Draw the tail splicing part before creating the wing structure.

Use the curve and line drawing tool in LaserMaker to draw one side of the main wing. In the source workflow, students click to place points, drag to create arcs, and right-click to finish the drawing.

Tool Tip: Curve tools are useful for airplane wings because they let students create smoother aerodynamic-looking shapes than simple rectangles or straight lines.

Drawing the fighter jet main wing with curve tools
Draw one side of the main wing with the curve and line tool.

Copy and paste the wing, then mirror it for the opposite side. Draw a 22 mm by 95 mm rectangle and use the welding function to connect the wing to the rectangle. Repeat the welding operation for the other side of the wing.

Mirroring and welding fighter jet wings
Mirror the wing and weld it to the main wing support rectangle.

Draw the corresponding bayonet-style joint features and place them according to the source layout. The source workflow lists the bayonet sizes as 20 mm by 2.80 mm, 35 mm by 3 mm, and 10 mm by 2.7 mm.

Drawing bayonet-style joints for the fighter jet model
Create the bayonet-style joint features.
Mirroring the fighter jet parts before processing
Mirror the image before final processing.

5.4 Assemble the Three-Dimensional Model

After all parts are designed, send the design file to the laser cutter for processing. Once the parts are cut, splice the welded plates, main wing, and tail into the airplane body. Use hot glue or white glue to reinforce the assembled structure where needed.

Assembling welded plates on the laser-cut fighter jet
Splice the welded plates into the airplane body.
Assembling the main wing and tail on the fighter jet
Install the main wing and tail parts.

Attach the large and small wheels to the front and rear of the fighter jet using small sticks and wooden rings. In the source workflow, the large wheels are installed at the front and the small wheels are installed at the rear.

Installing large landing gear wheels on the fighter jet
Install the large front wheels.
Installing small landing gear wheels on the fighter jet
Install the smaller rear wheels.

6. Laser Processing

Import the saved design files into the laser cutting machine for processing. Before processing, check material placement, engraving and cutting layers, and focal length. The source lesson reminds students to adjust the focus before cutting to reduce the risk of incomplete cuts.

Laser cutting processing reminder for the fighter jet project
Check focus and processing settings before starting the laser job.

7. Works Upgrade: Add a Motor and Propeller

To create a powered display model, students can add a small motor to the front of the fighter jet and install a propeller on the rotating shaft. This upgrade helps students connect the physical model with simple electrical motion.

Adding a small motor to the front of the fighter jet model
Glue the small motor to the front of the model and add a propeller.
Finished motorized fighter jet model
Connect the battery box wires to the motor and test the powered upgrade.

Testing Reminder: The propeller is a moving part. Students should test the motor only with teacher guidance and keep fingers, hair, loose paper, and wires away from the propeller while it is spinning.

8. Classroom Practice and Teaching Tips

8.1 Student Workflow

Hand drawing: Give students paper and pens, then check that the airplane side view has a clear outer contour before scanning.

Software design: Guide students through importing, cropping, outlining, deleting inner contours, setting layers, creating landing gear wheels, and drawing the wings.

Machine processing: Process student files in a safe classroom order and confirm focus before cutting.

Assembly: Let students assemble the body, welded plates, wings, tail, landing gear, and optional motor upgrade with teacher support.

8.2 Teacher Suggestions

Review the car inventor workflow before introducing the airplane project so students understand what is being reused and what is new.

Encourage students to focus on model structure and safe making rather than competitive or weapon-focused details.

Prepare spare wheels, wooden rings, small sticks, and welded plate parts when class time is limited.

Use batch processing when appropriate by arranging several student airplane parts into one laser processing file.

Ask students to compare how wing shape, landing gear placement, and tail support affect the model’s appearance and stability.

9. Reflection and Evaluation

9.1 Reflection Questions

What are the basic visible structures of a fighter jet model?

How is an airplane model different from the car and train models made in earlier lessons?

How could you improve your airplane model’s balance, appearance, or powered motion?

9.2 Student and Peer Evaluation

Students can evaluate their own work and give peer feedback based on creativity, structural firmness, appearance, and learning attitude.

Evaluation ItemSelf-EvaluationPeer Evaluation
Creativity, 30 points

Firmness, 30 points

Appearance, 20 points

Learning Attitude, 20 points

Total, 100 points

10. Finished Project and Sharing

At the end of the lesson, students can display their airplane models, explain how they designed the fuselage, wings, tail, landing gear, and optional motor upgrade, and discuss what they would improve in the next version.

Students presenting airplane inventor laser-cut works
Students can present their airplane designs and explain their creative choices.
Student work display for the airplane inventor project
Finished works can be discussed from creative, technical, and teamwork perspectives.

11. Extension Challenge

After finishing the basic airplane model, students can redesign the wing shape, adjust the landing gear positions, improve the tail support, or compare different propeller and motor placements. They can also design an airport runway, hangar, display stand, or classroom flight-history exhibit to extend the project environment.

For a broader creative challenge, students can use the same draw-scan-process-cut-upgrade workflow to design other vehicles, such as gliders, helicopters, rockets, boats, trains, or future transportation concepts.

12. Equipment Note for Teachers

This project is suitable for classroom laser cutters that support engraving and cutting of thin plywood for student maker activities. For schools and beginner STEAM labs, projects like hand-drawn airplane models, wings, landing gear, and beginner LaserMaker activities can be completed with a classroom laser cutter such as the Thunder Laser Bolt Series.

Teachers can choose the machine and material setup based on classroom space, student supervision needs, material thickness, project size, and ventilation setup. Students should always test settings, check focus, and follow the school’s laser safety rules before final cutting.

Contents
1. Lesson Overview
2. Learning Objectives
3. Project Inspiration: From Car Inventor to Airplane Inventor
4. Pre-Class Thinking Questions
5. Lesson Procedure
6. Laser Processing
7. Works Upgrade: Add a Motor and Propeller
8. Classroom Practice and Teaching Tips
9. Reflection and Evaluation
10. Finished Project and Sharing
11. Extension Challenge
12. Equipment Note for Teachers

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